On top of this, each hero has a health bar which depletes when they get attacked by enemies. Much like in the game which inspired it, the party will die if it collides with walls, enemies or themselves. The money earned each playthrough can be used to upgrade the random items dropped to increase their effectiveness, as well as put towards leveling up the heroes. Defeated enemies will drop gems (money), items to give bonuses or aid the player temporarily as well as additional heroes to add to the lineup. Each hero uses their own type of weapon (short range, magic, arrows, bombs etc.), so learning how to face the enemies will be key to survival. Attacking enemies happens automatically once the party gets close enough. The heroes are constantly walking, and the player controls the where by swiping the screen in the desired direction. The player picks a leader hero from a list (small at first, but will get bigger as the player unlocks more by playing the game), and is off to slay monsters to earn experience, money and companions. The tutorial level even shows an old Nokia phone as a point of reference. Nimblebit is currently using Steam Greenlight to gauge interest in a potential PC release for Nimble Quest.Nimble Quest is an action RPG with the game mechanics of the classic game Snake. Players can purchase a number of in-game items through iOS' in-app purchase sytem: The shield briefly encases the lead character in an energy shield that absorbs enemy attacks. Upgrading it increases how much it heals. The potion heals the entire party for a certain amount of health. Upgrading it increases its area of effect. The deadly bomb (not very giant) instantly destroys all enemies that are within its spread. This upgrade briefly freezes all enemies that are currently on the screen when the item is picked up. ![]() It is particularly useful when a chest is picked up or the player finishes a stage. The magnet causes the leader character to become magnet and suck up the gems from all over the stage. The attack-up upgrade briefly boosts the parties attack rate. Upgrading the chest makes more gems appear. The chest places a large amount of gems on the screen and the player must collect them all before they disappear. They can be used to buff up the party before a round of gameplay or continue a round after being defeated. Tokens are the second currency in Nimble Quest. Green gems add 1 gem, blue gems add 5 gems and red gems (available through in-app purchase) add 10 gems. The most common pick-up, gems are a currency used in the game to upgrade items in the shop and upgrade heroes. There are numerous items to be acquired in Nimble Quest that power up the player's party or give currency to the player. Additional heroes are added to the "conga line" by picking them up if an enemy drops them, much like eating a "bit" in Snake.Īdditional heroes are unlocked through progression through stages or in-app purchasing. If the leader runs into a wall, an enemy or runs out of health, then the game ends. As the leader and the following party moves in to the range of an enemy they will fire off their attack automatically. The leader character is constantly moving in the direction that the player chooses. The primary gameplay involves defeating a certain number of enemies in order to complete a stage and move on to the next one. As each character levels up they gain an additional attribute. This is the character that will gain experience based on the round of gameplay that follows. The gameplay in Nimble Quest starts with the player selecting a "leader" character out of a roster of heroes with different attributes and attacks. Nimble Quest features a level up system, upgradeable items and unlockable heroes. The player controls the "leader" of a party of heroes on a field to destroy enemies and collect items without running the line of heroes into itself. Nimble Quest is a mobile game developed by Nimblebit that combines aspects of a 16-bit RPG and the classic Snake game. Overview Nimble Quest can be played with the phone at a vertical or horizontal orientation.
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